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Animation, Die Art - Interview With Christoph Grosse Hovest

Christoph Grosse Hovest only just graduated from FH Dortmund where he received a diploma in communication design but he has been working as a freelance designer since 2002. His experience is evident in his short we recently featured here on the IT’S ART website, and IT'S ART VOL#12. We had a chance to talk to Christoph and what we wanted to know is where did he get the inspiration for this peculiar and poetic world.

IT’S ART: Can you tell us more about your initial idea of this short? And how did you develop it?

Christoph Hovest: This project was actually my senior project at FH Dortmund. The initial idea came from the film location where the shots were generated. A few semesters back I had an illustration workshop at school where we had an exercise that required us to work with photographs. It was then that I discovered "Phoenix", an industrial complex of buildings that has been abandoned. This complex made a strong impression on me and I had the idea to revive the cold steel and to use this surreal place as a home for unusual creatures. All of the shots were taken by extraordinary photographer and good friend of mine, Christian Kalbhenn (christian.kalbhenn-[at]-web.de).


IA: Tell us a little about your creative processes for the character design.

CH: I began by creating the characters on paper and then I created the 3D characters. It was a continuous process and I was constantly developing the forms and moves, which is the basis of the

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the characters. For the most part they were only composed of globes and rings. In the beginning there I had an idea to create a character library but shortly after I began to arrange the characters closely to their environment. During the shoot at "Phoenix" I found that every place had its own mood which inspired my fantasy and helped me in creating the characters.
IA: Your short is not only a CG trip but also a sort of mystical musical creation. Can you tell us know more about your relation with music and how you chose the appropriate sounds and music we hear in the short?

CH: The sound and the music were composed by a friend and fellow student of mine, Alexander Kersting (www.stereokompost.de). When the project was in its early stages we started some sound tests to define the different moods. I didn´t have to do anything more than say "brilliant." At no time there was anything to criticize. I should let Alexander explain a bit more about the sound.

Alexander Kersting: No sound was taken during the shot, so I had to create every noise from scratch. The basic idea was to produce a composition with noises made by the characters and their individual spaces.

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