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Making Of Queen Of the Moon by Erasmus Brosdau

Shading
For the skin I always like to use the mental ray SSS material which I control over different maps. I also use this shader for the white of the eyes. The cornea of the eye is of course a RayTrace material with Fresnel reflections and a HDR map in the environment slot. For her dress I used a mix of cotton and a semi transparent material, which is controlled using an alpha map. The transparency made her dress look sexy. The caustic reflection in the big diamond is a dispersion fake using different color maps and gradients because I wanted to render the whole scene without global illumination and caustic calculations.

Lighting

The Queen of the moon - Final Illustration

For nearly every scene I create I use photometric lights because they are much more realistic than standard lights. For this image I used a kind of traditional light setup, one strong light from top left, lighting her face, one extremely strong light from the back (simulating the moon light) and a soft orange light from the right to give an interesting touch to the whole scene. For the big moon in the back I simply used a photo. I placed these 3 photometric lights spherically around her.

Finishing

As I mentioned above I rendered the hair using MR primitives and no GI or FG. Finally, I took it to Photoshop for color correction and to add some glow effects and my image was finished.

I hope that this step by step process will be useful to some of my fellow artists. The process I used here is one of the most common methods for creating images like this no matter which software you use.

Links

Erasmus Brosdau Portfolio on CG Gallery
Comment or Vote for Queen on the Moon on CG Gallery
React in the Forum

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