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The other parts of the project were created in a separate form, and added to the project. Here are some of the models used in the project. By putting the content of the separate files in the original file, here are the results.

 

Materials and textures

Usually, At this stage, I prefer to keep things as simple as possible. To create and build the various textures, I used uvwmap. Most of the textures used were found at cgtextures.com, which I then blended as appropriate. Interestingly, most of the project was completed using one mask, which was a picture of an old book cover that I used in most of the materials and some of the other stages of the project.


As books come in different sizes, I had to find a way to create the many books on the shelves. I began by researching different images found online. After choosing which book to use for the project, I created a model of the book, added the various textures and then used that same model over and over, but adjusted the size as needed to give the illusion of different books.

Here are some of the materials used in the project

 


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To create the illusion of wood material, I used the old book picture I found and used as a mask.

Lightning

For lighting, I used V-Ray light, Target Direct light with V-ray shadows and HDRI Image. The settings for these lights can be seen here :

Rendering

The settings that I used for the render can be seen below

 

Post-Production

Post-production is the most important stage in the work as a whole, and the simplest. The target of this stage is to add atmosphere or mood to the scene. To make the fog image, I removed all lights while keeping the target direct light, but selected the type of shadow “shadow map” with the addition of “volume light effect”. Make sure that you turned off the v-ray environment, then select all models with V-Ray material, color them black and repeat the rendering again. At this stage, I did the composition inside Photoshop. First, I merged the fog picture with the original picture by changing the layers to screen and giving it an opacity of 60%. I corrected the colors and added some simple effects by using the brushes and the pretty plug-in “color efex pro 3.0” to add atmosphere and mood to the scene.

 

Links : Mohamed Abuyhia CG Gallery      //    Breeze Of The Past Final Picture      //     Discuss