Making Of Bumblebees by Till Nowak
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Phase 4 : From Raw 3DS rendering to the final result
Raw 3DS Rendering
Photoshop Editing
Final Resuls
-> Cracks were extracted from photos and mixed into certain parts of the image to break up the digital regularity of the wall and tiles.
-> Many layers of manually brushed color, luminance or blur corrections were used to lead the viewers focus into certain directions. Logic and realism are sometimes less important then the overall mood and focussing of a composition.
CG Gallery
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-> Pieces of 2D textures were partially blended to add more detail to the materials. This could be done already with better materials in 3ds max, but when you are creating a single still image instead of an animation it sometimes brings more freedom to do it this way.
-> A photo of a real elephant
trunk provided additional
detail.
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-> The fur was rendered with
3ds max standard fur tool and needed a lot of editing to match the scene lighting, for example the manually added highlights on the upper right area of the fur.
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