Tayfun KALAFAT presents an interesting Naiad boat simulation in this reel showing the research process
This video presented by Rodolph Vaillant for SIGGRAPH 2013 research paper, depicts a Real-Time Skin Deformation with Contact Modeling method The authors of this research ( Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule […]
ChiChang Chu presents a FX reel focusing on his fluid work featuring some breakdowns and R&D
Marcos Francos presents an interesting FX reel featuring work made with Houdini, Realflow, Mental Ray and Renderman
Matt Frodsham has shared a R&D and breakdowns from the making of MTV Live Acoustic campaign directed by Zeitguised See Also : MTV Live Idents by Zeitguised // Making of Banque Populaire […]
Have a look at this Thinking Particles and Bulletphysics realtime simulation created by Eloi Andaluz, the maker of Demolition Master
FX Artist Elrik has posted a seven minutes FX reel, a sort of tribute to Naiad technology recently acquired by Autodesk. Click to Enlarge
Jake Sargeant presents some colorfull R&D and renders done for LG ‘Advanced Learning’ commercial See also : Tron Legacy Motion Design by Jake Sargeant
Halo 4 multiplayer VFX artisit, John Grubner, presents a collection of R&D made for this special edition of Halo 4
Fx Artist Joel Lelièvre just uploaded a really nice fire simulation. Check it out
Anselm von Seherr Thoss shared a nice ThinkingParticles destructing test on a Camaro.
Alejandro Echeverry shared a nice smoke simulation on Houdini with various turbulence values.
Elysian just shared a nice smoke simulation. Check it out
Amin CGI shared with us a nice R&D made with Maya and nDynamics
Graham Matthew Collier just share with us a terrific breakdown of a cinematic World of Tanks he worked on. Check it out : Watch the full cinematic here
Mohammadreza Siahpoosh made an impressive render of a RnD sim of a sphere of wax melting from solid state to liquid. It was made with Naiad for the fluids sim […]
Damian Atkinson share with the community a great render test of an Alien Cancer evolution rendered with SSS mat.
Wesley Schneider, rigging artist at Johnathan Post, shared a really nice breakdown of King Frog
Alex Halstead, FX Artist for Ghost Rider 2, shared a nice breadown made with FumeFX, Realflow, Pflow rendered with Vray and comp with Nuke
Vikas Chandel shared a nice substep simulation comparaison with different solving methods
Saqib Ashraf shared with us an impressive cloth demo with a boxer made for Siggraph 2012 with Houdini
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