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Making of The Fall Scarecrow by Christopher Tackett
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Phase 9

I also rendered the back lights separately so I could adjust their intensities in Photoshop in a separate layer. When using back lights in ZBrush you need to turn off ZMode for those lights. If not, they will not light the model properly.

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Back Lights Render
Phase 10 - Photoshop Layers

Once it was all together, I used a technique in Photoshop to create a soft focus effect that softened the image a bit and added to the realism. I then flattened the image and duplicated it on another layer. Using a Gaussian blur filter, I blurred the image a little (shown right). Setting the layer opacity of the blurred layer to 15%-25% can really soften the image.

I filled another separate layer with black and set the layer mode to “Linear Dodge” and painted white over some areas which created a slight bloom effect. I set that layer to 8% opacity to keep the effect from being too strong. Then I flattened the image again and saved it in another file.

I used the smudge tool in Photoshop on the hat rim to extend some of the weave strips out to make it a bit more imperfect.

Another layer was added and set to multiply. Then I painted a beige color around the edges to slightly darken them. I sometimes do this to draw a bit more interest towards the center of the image.

Then finally I added another layer with a brownish color and set the layer mode to “Color” and set the opacity to 15%. This last little step helps to unify the colors more so that everything feels cohesive and a part of the environment.

Blurred Layers in Photoshop
Final Render - Click for details

Links

Christopher Tackett's CG Gallery Portfolio :
cggallery.itsartmag.com/gallery/KrakenCMT

Christopher Tackett's website :
www.loadedbrush.com

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