Features

Last Airbender
Grey's Anatomy Promo VFX
Interview with Bobby Chiu
License to dream
Focus : Gears Of War 3

News Headlines

Dragon Age 2
Bioshock Infinite
Time travellers Comic
Envirometer
Thelma and Louise Remake

Other Features

Interview With Nick Harris
Making Art for Ipad
Making VFX for Ben Hur Remake
Interview : Mike winkelmann
Baby Data






 



Mothership's Vernon Wilbert has directed a :75 teaser trailer for the XBOX 360 title "Gears of War 3" via agencytwofifteen. The teaser, titled "Ashesto Ashes," was created within the game engine using a production pipeline that Mothership sister company Digital Domain developed on other "Gears of War" efforts (including "Mad World," "Rendezvous" and "Last Day.")

On April 13th during "Late Night with Jimmy Fallon," the teaser broke for the Microsoft Xbox 360 title Gears of War 3, the latest installment of the blockbuster franchise from Epic Games, which releases April 2011. The trailer, "Ashes to Ashes," was directed by Vernon Wilbert of Mothership for agencytwofifteen (formerly T.A.G.). Joseph Kosinski of Anonymous Content was the creative director and Digital Domain was the digital studio. The somber, cinematic :75 teaser was created within the game engine using a production pipeline Digital Domain developed on previous "Gears of War" efforts.

"Ashes to Ashes" picks up the Gears storyline in the days after The Hammer of Dawn has wiped out an entire city. Set to the haunting track "Heron Blue" by Sun Kil Moon, the trailer focuses on the character Dom, with cinematic images and camera angles evoking his heartbreaking back-story.

Wilbert collaborated closely with the Microsoft Xbox, Epic Games and agencytwofifteen teams to craft the story behind "Ashes to Ashes," which hints at new personal struggles for the game's lead characters and introduces new faces, weapons and enemies. To enable him to direct digital action in the game engine as he would in a live-action performance, Wilbert and Digital Domain used their experience on several previous in-engine productions to turn the Unreal Engine 3 environment into a cinematic pipeline.

 

 Twitter Facebook MySpace DiggStumbleuponReddit Reddit

 

"Directing within a game engine is like tricking your children into eating spinach when they want ice cream," said Wilbert. "The game engine is built to make games. It doesn't want to make movies. There's a poignant emotional core to 'Ashes to Ashes,' so my goal was to make sure we captured certain key moments in our story, but to maintain a level of patience and sense of humor throughout the creative process. We figured out how to hot-wire the game engine it so that it becomes more artist-friendly and tells the story we want it to tell."

Wilbert and his crew began the production process with storyboarding, then cut a board-o-matic to music. From there the team did previs before staging a motion capture shoot that involved suiting-up real-life Special Forces who had served in Iraq. Digital Domain's animation team then refined and polished the mocap data before exporting it into the game engine along with assets, models and textures. Lighting and rendering followed, along with a frame dump to generate a frame sequence that Digital Domain color-graded like a film negative. All in all, "Ashes to Ashes" had a turnaround of 11 weeks and involved a large Digital Domain team of 35.

"Ashes to Ashes" is the fourth Gears of War spot that Wilbert and Digital Domain have done with the Xbox 360 ad agency team (which has evolved from McCann-Erickson into T.A.G. and is now agencytwofifteen). When the team first came together on "Mad World" the agency reached out to a then little-known director named Joseph Kosinski. Fast forward three years and Digital Domain is collaborating with Kosinski on his feature debut "TRON: Legacy," while agencytwofifteen has entrusted Wilbert to direct the latest effort for "Gears of War 3."

 

 

Discuss / Comment

Credits & Links :   Digital Domain    -    MotherShip

Title: Gears of War 3 "Ashes to Ashes"
Directed by: Vernon R. Wilbert Jr.

Agency: agencytwofifteen SF

ECDs: Scott Duchon, John Patroulis
Creative Director: Paul Caiozzo
Art Directors: Aramis Israel, Rey Andrade
Sr. Producer: Tom Wright
Group Account Director: Peter Goldstein

Production, Animation, Editorial & Visual Effects by: DIGITAL DOMAIN, INC.
President, Commercial Division; Executive Vice President: Ed Ulbrich
Executive Producer: Karen Anderson
Director: Vernon R. Wilbert Jr.
CG Supervisor: Tim Jones
Sr. Producer: Melanie La Rue
Coordinator: William Lemmon
Storyboard Artist: Dwayne Turner
Editor: Russ Glasgow

Previs Artist: Niles Heckman
Technical Directors: Ryan Vance, Mårten Larsson
Jr. Technical Director: Erich Hauptmann
Technical Director, Character Rigger: Derek Crosby
Character Riggers: Adrian Dimond, George Saavedra
Lead Animator: Rick Glenn
Animators: Marc Perrera, Tim Ranck , William R. Wright
Lighters: Margaret Bright-Ryan, Jon Gourley, Daisuke Nagae
Modeler, Lighter: Matthew Bell
Modeler: Trisha McNamara
Matte Painter: Daniel Thron
Lead Flame Compositor: Christopher DeCristo
Flame Compositor: Lisa Tomei, Les Umberger

Production Company: Anonymous Content
Creative Director: Joseph Kosinski
Executive Producer: Jeff Baron

Music: "Heron Blue" by Sun Kil Moon
Sound Design: Brian Emrich
Mix: Rohan Young, Joel Waters @ Lime Studios