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Asylum is a premier visual effects and design company, handling high-profile features, commercials, music videos, and emerging media content for web and mobile platforms. With seamless integration of VFX and live-action footage, Asylum helped to launch Halo 3: ODST, the latest in the Halo series of video games, for the Xbox 360 via T.A.G. SF.

Concieved by T.A.G., the dramatic live-action short shot by MJZ's Rupert Sanders with VFX courtesy of Asylum portrays the story of Tarkov, an ODST (Orbital Drop Shock Trooper). From inspiration as a young man Tarkov evolves through his training and harrowing battle experience with the band of elite soldiers against hostile enemies to become a seasoned and deadly warrior. Expertly weaving sophisticated environment and character enhancements and atmospherics with feature film quality particle explosions, plasma weapons fire, CG drop-pods and futuristic Banshee War Planes, Asylum's contributions to the piece were both explosive and intimate. In concert with brilliant photography, these matchless effects gave rise to a piece that evokes an immediate sense of danger and adventure, coupled with the grave realities of duty and honor that define the Halo series.






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Credits

Client: Xbox
Game Title: Halo 3 ODST
Spots Title: "The Life"
Air Date: September 2008

Agency: T.A.G.
Executive Creative Director(s): Scott Duchon, John Patroulis
Art Director: Aramis Israel
Copywriter: Rick Herrera
Agency Executive Producer: Hannah Murray
Agency Producer: Joyce Chen

Prod Company: MJZ
Director: Rupert Sanders
EP: Eric Stern
Prod. Supervisor(s): Adriana Cebada Mora, Melinda Szepesi
Asst Prod Supervisor: Courtney Nolen
Assoc. Producer: David Lethem
Producer(s): Laurie Boccaccio, Eszter Repassy
DP: Greig Fraser
Post Production: Asylum

Visual Effects Supervisor/Lead Compositor: Rob Moggach
Executive Producer: Michael Pardee
Producer: Ryan Meredith
Coordinator: Emily Avoujageli
Bidding Producer: Michael Hanley
Compositor(s): Mark Renton, Caitlin Content, Steve Muangman, Miles Essmiller, Rob Trent, Tim Davies, Jonny Hicks, John Stewart, John Weckworth, Brad Scott
Smoke Artist: Alex Gomez
Lead Modeler: Greg Stuhl
Modeler: Toshihiro Sakamaki
Lead Animator: Michael Warner
Animator: Samir Lyons
Texture(s): John Hart, Ryan Reeb
Tracker(s): Tom Stanton, Michael Lori
Lighter(s): Sean Comly, Aaron Vest, Michael Comly

Post Production: Asylum
Visual Effects Supervisor/Lead Compositor: Rob Moggach
Executive Producer: Michael Pardee
Producer: Ryan Meredith

Coordinator: Emily Avoujageli
Bidding Producer: Michael Hanley
Compositor(s): Mark Renton, Caitlin Content, Steve Muangman, Miles Essmiller, Rob Trent, Tim Davies, Jonny Hicks, John Stewart, John Weckworth, Brad Scott
Smoke Artist: Alex Gomez
Lead Modeler: Greg Stuhl
Modeler: Toshihiro Sakamaki
Lead Animator: Michael Warner
Animator: Samir Lyons
Texture(s): John Hart, Ryan Reeb
Tracker(s): Tom Stanton, Michael Lori
Lighter(s): Sean Comly, Aaron Vest, Michael Comly
Effects Animator/Lighter: Yurichiro Wamashita
Effects Animator: David Schoneveld
Lead Roto: Elissa Bello
Roto(s): Hugo Dominuez, Laura Murillo, Daniel Linger, Bethany Pederson, Jason Bidwell, Stephanie Ide, Scott Baxter, Midori Witsken, Mark Duckworth, Zac Chowdhury, Huey Carroll
Wire Removal: Bethany Pederson
Lead Matte Painter: Tim Clark

Design: Simon Cassels, Aaron Benoit
CG Supervisor: Jens Zalzala

Editorial: Final Cut
Editor: Eric Zumbrennen
Assistant Editor: Jacob Kuehl
EP: Saima Awan
Post Producer: Kelly Garcia

Telecine: MPC
Colorist: Mark Gethin

Music: Original composition, Human
Music producer: Mike Jurasits
Sound Design: Brian Emrich
Mix: Loren Silber, Lime Studios

Sound Designer: Brian Emrich
Mix: Loren Silber, Lime Studios