|
|
||||||||||||||||||||||||||||||
| Lighthouse by ProMotion Studios | ||||||||||||||||||||||||||||||
|
Modelling was done in Zbrush and 3DS Max, texturing in Photoshop, and animation, rendering and compositing (HD) was done in Blender. With a small team, tight deadline and complex set of shots to complete, Blender's referenced character system, skinning and rigging tools, and built-in render pass compositor helped a lot to keep the project manageable. Some custom open source development, including new ocean dynamic simulation and shading tools, and integrating code to render refractive dispersion. Patches for these are now available, and the functionality may likely appear in the next release of Blender.
Ad Agency: Hill Holliday |
||||||||||||||||||||||||||||||
|
Headlines
|
||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||
|
CG Gallery
|
||||||||||||||||||||||||||||||
|
Latest Videos
|
||||||||||||||||||||||||||||||
|
Latest Features
|
||||||||||||||||||||||||||||||
|
Forum
|
||||||||||||||||||||||||||||||
|
Other Features
|
||||||||||||||||||||||||||||||