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Making Of : Dream by Alex Kashpersky    Part 2  


Click any pictures to enlarge - Hit 'X' or Close to close the view


As will be seen later, I did change some of the parts of the body. Here, it looks even better, but still there are many problems.


I continued to shape the body, in consultation with the anatomy and photos until the results started to please me. Here is what I had at the end of all the sculpting work

Of course, there were the locations (the skin on her back like the kurzovy boots, etc.), which I finished later during the texturing process. But with the sculptures finished, I decided to try to render a model in mental ray.




Texturing models

I like the process of texturing "live" surfaces. To render the skin in mental ray, I had to draw three different layers of skin, not to mention the relief maps and reflections. I began to paint the upper layer. I will not go into the technical details of the process; it is enough for the lessons here only to discuss some of the features.

Not all the parts of the body are the same color. The legs are always blue (green) depending on the light. The closer to the fingers, the redder the hand becomes, and generally, the thinner the skin, the redder it will be. Fingers, knees, elbows etc. In places where there would be fat, the skin will always be yellow (for example, on the abdomen or buttocks).

Women's breasts are almost entirely composed of a special fat, saturated vessels and the skin is thinner, so it's the brightest part of the body. At this point, the model should display all these details making it a work of elusive charm, with a liveliness that is inherent in beings of flesh and blood. Look at the works of Boris Valero for examples of nuance.



Here are the leather upper spheres models. I tried to render them with mental ray. Here is the result. As you can see, I sculpted the initial shape of the future fabric. At this stage, I still think that it will be fully fabric, so once more I draw a composite sketch.