Features | |
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Interview with Donglu Yu |
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Interview with Phil McDarby |
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Pixar 3d Short : Tokyo Mater |
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Production Focus : Stormbirds |
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Making Of : Exactly what I need |
IT’S ART: To start, can you tell us a little about yourself?
Marc Brunet: First of all, I'm glad you showed some interest in my art; that always gives me a great feeling! I'm a twenty two years young concept and 3D artist working at Artificial Mind & Movement (A2M) in Montreal. I was born here and I've been living here my entire life. It's been pretty clear since I was in elementary school that I would end up doing some kind of art-related job. I've always been drawing for as far back as I can remember and my passion for it has only grown over time. I studied fine art for a year before switching to 3D animation because the teachers just weren't that good. I studied everything from 3D animation, modeling, texturing, lighting to rendering before I was recruited by A2M as a concept artist. My job now includes modeling, texturing, lighting, engine integration and well as illustrator.
I
A: In my opinion your style is in some ways close to Manga, but with more tenderness and more “happy” color schemes. Do you agree with that?
MB: I often get that remark and I must agree my work is indeed very much influenced by Asian artists and Mangas. I grew up watching animes and reading Dragon Ball so of course my style kind of followed in that direction. The major distinction I guess would be that I'm a big anatomy maniac and Mangas don't really go by the book when it comes to anatomy. What would best describe my style would be maybe something like "Asian flavored with a strong anatomy and realism focus.” As for the colors, "happy" would indeed be a good way to describe the palette I use.
IA: What your own vision of your style, work?
MB: What I try to do with most of my paintings is create a strong narrative and give a feeling that you would get when you look at incredibly beautiful scenery. This is the kind of feeling where you just free your mind and enjoy the moment. By all means I'm not trying to say I can achieve that with my paintings, at least as the creator I don't get that feeling at all, but that's what I am pursuing as an artist.
IA: Can you speak about the importance of the color scheme and choices in your work?
MB: To me, colors are almost the number one priority in an illustration. Colors bring an image to life and they give it a flavor and create emotions. It has always fascinated me how big a difference can be made with a little change in colors. What I always try to do when I paint is achieve rich colors. What I mean by that is I will take multiple colors to create a single one. From a distance you won't see much, but if you look close up you will see the green you were looking at was actually a mix of yellows, blues, reds, purples, oranges, browns and so on. It gives a certain vibrancy you just can't get with plain colors. If you notice, I also try to integrate as many colors as I can in a single picture having one that is dominant and normally the focal point.
MK: I prefer to do stuff where no one can say whether it is a caricature or not, it can be close to something but I think it's getting boring when it's clearly identified. Everyone knows how caricatures look. I bet there are lessons like: Learn to draw caricatures in just one hour, or get your money back. What I mean to say is I try to do things not too typical, like fantasy, Manga etc.
IA: Can you speak of your creative process?
MB: I think I work like most of us do. First something will spark a very vague idea in my mind, it can be anything really, and my brain won't leave me alone until I put it on paper. So as soon as I can I sit down and do a quick sketch of it and then when I find the time I start speed painting it. That's normally how I work, speed paint until I'm happy with the result. Sometime I'll stop very early in the process, so it'll look like a speed paint and sometimes I'll spend dozens of hours until it has a more finished look, I don't really plan these things ahead.
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