Features | |
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Last Airbender |
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Grey's Anatomy Promo VFX |
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Interview with Bobby Chiu |
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License to dream |
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Focus : Gears Of War 3 |
News Headlines | |
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Dragon Age 2 |
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Bioshock Infinite |
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Time travellers Comic |
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Envirometer |
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Thelma and Louise Remake |
- Global switches: Don’t choose of Default light.
- Image Sample: Choose Type Adaptive subdivision and Antialiasing: Choose Catmull-Rom, which adds more sharpness to an image.
- Indirect illumination: Choose Irradiance map and Quasi-Monte Carlo.
- Irradiance map: Choose Current present preset: High, HSph=80, Intrep=60 (If you have a high numeric don’t have dark smoke or you will spend a long time to rendering)
- Monte Carlo Gl: Choose Subdivs=25 or more than that.
- Environment: Choose light blue, nearly yellow for sunlight.
- rQMC Sampler: Reduce numeric of noise for reduce black point.
- Color mapping: Choose Linear Multiply for colorful pictures, setting Dark=0.9 and Bright =1.2 that makes the brightness and darkness clear.
Proofread by www.rebuildbabel.com
Links
Final Picture, Click to Enlarge
Title: Omelet
Design : Ongie Ongushi
From : Bkk, Thailand
Program : 3DS Max, Photoshop
Contact: ongushi[\-at/]hotmail.com
Site : ongushi.spaces.live.com




















