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Part 5 : Render






The importance of render settings are as follow;

- Global switches: Don’t choose of Default light.

- Image Sample: Choose Type Adaptive subdivision and Antialiasing: Choose Catmull-Rom, which adds more sharpness to an image.

- Indirect illumination: Choose Irradiance map and Quasi-Monte Carlo.

- Irradiance map: Choose Current present preset: High, HSph=80, Intrep=60 (If you have a high numeric don’t have dark smoke or you will spend a long time to rendering)

- Monte Carlo Gl: Choose Subdivs=25 or more than that.

- Environment: Choose light blue, nearly yellow for sunlight.

- rQMC Sampler: Reduce numeric of noise for reduce black point.

- Color mapping: Choose Linear Multiply for colorful pictures, setting Dark=0.9 and Bright =1.2 that makes the brightness and darkness clear.

Proofread by www.rebuildbabel.com

Links

Final Picture, Click to Enlarge
Title: Omelet

Design : Ongie Ongushi

From : Bkk, Thailand

Program : 3DS Max, Photoshop

Contact: ongushi[\-at/]hotmail.com

Site : ongushi.spaces.live.com

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