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Focus : Polynoid     Part 3



IA: What's in your pipeline (software/hardware)?

JB: We are very spoiled at the Film Academy where most of us are still studying. They have amazing facilities, currently we are working on 8gig / 8 core machines. The renderfarm is huge, which puts us in the situation of being able to handle complex scenes for rendering. Our primary 3D software is Softimage XSI (sorry Autodesk, I am kind of nostalgic when it comes to the new naming convention), compositing is primarily done in Eyeon Fusion. But we use all the tools necessary to get the job done. Luckily, it's becoming increasingly easier to handle hybrid pipelines.

IA: What for you is the most difficult task in a production of a short film or commercial?

JB: I would say the most difficult task is to transfer your thoughts and feelings into the right form. You start with an idea, the film plays in your head and everything feels right and looks great. Then, when you start nailing it down in the form of concept work, animatics and storyboards, all the good ideas seem to slip away and it's hard to stay focused and keep the big picture in mind. Unfortunately, we can't just plug in a cable from our brains and skip the whole production part. But then again, lucky for us because we'd then probably be unemployed.




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IA: Can you speak about your influences, the other studios you like
?

JB: Nowadays, it is more the individuals that count. Studios grow and their work becomes more and more diverse. As well, people switch studios all the time to work in different places and this makes it difficult for studios to keep a certain style create their identity. We all agree that influences can come from anywhere and any type of work. To get good ideas, storytelling-wise and visually, it's sometimes this one artist's work, other times it hits you while reading a book or just taking the garbage out. We think that influences come from a very broad field of. Interview Proofreaded by Rebuildbabel'

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Polynoid