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How Stardust has digitally dressed Sloan's band members

The rotoscope and keying was done using Shake and the animation and final compositing was a blend of Maya, 3D Studio Max, and AfterEffects." With everyone on board, Banks and his live-action crew, including producer Rob Knox and director of photography Barry Norwood, filmed the band performing the song during a one-day green screen

Location still from Stardust's production of "I've Gotta Try"
shoot at Hollywood's Occidental Studios back in December. With the footage transferred into 2K resolution Andrew Ashton (Stardust's lead compositor, rotoscoper and keyer for the project) supervised efforts to rotoscope out each instrument and every piece of wardrobe using Shake. There were nearly 850 sections in all resulting in a process that ultimately took hundreds of hours over a period of months. At the same time, Tsai and numerous animators created original animation and composited all the elements together using Maya, 3D Studio Max and AfterEffects. The finished video's 59 shots ultimately used almost 1,000 textures. The simplicity of the band's performance and the band being formed entirely by fabric textures created a very distinct graphic quality that added to the performance aesthetic.

With "I've Gotta Try" hitting the airwaves and bringing Sloan more well-deserved exposure, Banks wants everyone to know that, "everybody involved in creating it gave a little piece of themselves to make it happen." And also, that Stardust is looking forward to creating more unique music videos.

Thanks To Roger Darnell

Stardust's team also included executive producer Corey Cirillo, post producer Lisa Pierce, 3D animators Sam Sparks, Ash Wagers, Danny Koenig, David Glicksman and Asher Dudley, After Effects and 3D Studio Max animators Daisuke Yamazaki, and effects artists Stephanie Tucker, Michael Plescia, Viviana Kim and Tiffany Germann.
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