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| Making of “SURPRISE” by Guido Zatti | ||||||||||||||||||||||||||||||||
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Environment
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I did the render in many steps: beauty pass of the environment, beauty pass of the mummy, ambient occlusion, specular, Z-depth to simulate the depth of field and then many more steps to stress or to decrease reflections and light-strokes. The ambient occlusion, very useful in the environments, is vital to the character because it stresses the model and creates all the little shadow areas which would get lost in the main context. I used a 2000*1600 resolution but, thanks to the various phases, every step was shorter than 5 minutes. After all that, I started compositing it with photo editing programs like Photoshop, unifying all of the levels and weighing them out as you like. The ambient occlusion has to be rendered in Multiply and I kept it to 60% not to weigh the shadows down too much. I then duplicated the beauty pass and I inserted it blurred in screen, thwarting it a little to light some areas up in order to give a burnt film effect. The compositing can change an image drastically and it’s a up to each person to use it in the best possible way. I finished up this piece using Photoshop to fix the problems and stress what we are interested in the most in the image.
Links Final Illustration : cggallery.itsartmag.com/story.php?title=Surprise Guido Zatti's CG Gallery Portfolio : cggallery.itsartmag.com/gallery/GuIdO/ Guido Zatti's Website : www.guidozatti.com See Also : CG Gallery Making Of section : cggallery.itsartmag.com/makingof.php |
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