Create a Popcorn in 3Ds Max’s PFlow
Learn how to create Popcorn in 3Ds Max’s PFlow with MassFx with this video tutorial including a downloadable models files here
Read more ›Learn how to create Popcorn in 3Ds Max’s PFlow with MassFx with this video tutorial including a downloadable models files here
Read more ›Discover with Khye Kading the new Data Operator in pflow now included in 3ds Max 2014 and learn how to create a particle electricity animation.
Read more ›Well Known CG /FX Artist Pete Drapper just updated his youtube channel posting a bunch of really nice tutorial on 3Dsmax including techniques and tips on procedural modeling with modifiers, [...]
Read more ›Well Known FX TD, Allan McKay shares with us a really nice walk through of one of the many shots he worked on for a music video by Young Empires.
Read more ›FX Artist and supervisor, Joel LeLièvre presents to us his latest work he made with B-Reel. Breakdown included. For that work he mainly used 3Dsmax, Zbrush, Xmesh, TP, Rayfire anf [...]
Read more ›Carlos Acevedo shares two r’nd physx simulation he made playing with car and collision on 3DSmax and Pflow Toolbox #2. Check out :
Read more ›FX Artist, Toufik Mekbel made a great r&d rope emitter test with Pflow ToolBox#2. More impressive test here. Check out
Read more ›Matt Radford, FX Animator at Blur Studios, shares with us those two impressives breakdowns of the PlanetSide 2 video game cinematic trailer. As he precised, he didn’t made the whole [...]
Read more ›Adrien Rollet, FX Artist just released a great R&D scene playing with particles on FumeFX and Krakatoa. Check it out !
Read more ›FX TD Alex Halstead shares an additional breakdown of the Saints Row Cinematic. He gives more informations : The shot contains a large group of Jets driven by Thrusters around [...]
Read more ›The well known FX TD Anselm von Seherr-Thoss just shared with us a making of an explosion he made for 21 Jump Street the movie remake of the 80s tv show. Initial RnD [...]
Read more ›Johnny Random shares with us a Basic LOD setup using a simple box#3 data op to check the distance from an object. Then based on the distance percentage piping an [...]
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