Features | |
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Review : Modo 401 |
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Making Of Le Rabbit |
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Focus : Monkey Island |
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Focus : Dinausors on Ice |
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Making Of : But Not Broken |
News Headlines | |
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CG Gallery Awards - June 09 |
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Focus : Le Clip Qui Dechire |
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Preview : G-Force |
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Focus : Level Up Or Die |
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Focus : Rubbuds |
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IT'S ART Membership |
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Spot Focus : Bottled Air |
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“This image was created to be used as the front cover of a London based band “Tabloid”
The briefing was simple create a typical wintery mood you would find in a deserted London back street, but to keep it non cg-like and personal. I have decided to try and approach this project a bit differently, and to treat the job as a matte painting more than a traditional 3D render I would usually do..
I started by collecting some references from the web that suited my direction, and with that helping me decide on a color pallete and building shapes. Once I filled my head with visuals, I dove directly into 3D studio max (version 2009) and started to sketch in some boxes, no detail, just basic structures, trying to find a good relationship of height and scale between them. Once I had a basic street structure, I created a camera, gave it the Cover resolution ratio (1:1) and refined the lens and FOV values. Once the camera was locked, I added some smaller details such as the drain pipes and some garbage bins along the alley, all very simple geometry.

The next step was to light the scene, and I used an array of Photometric area lights, with varying intensities and colors, all with low sampling shadows, since I wanted a fast render and knew that I would paint on top of this anyway.
I gave all the buildings an arch & design grey material with almost no Specular highlights, and gave the floor a glossier Shader since I knew it would be raining and wanted not to have to paint in all the reflections.

I rendered the image in several passes, a beauty, ambient occlusion and reflection, and also rendered black and white masks for all the different objects one for pipes, one for bins, etc.
In Photoshop, I placed all the images I rendered as layers, and copied the masks into different channels, so I can easily select them when needed. The idea I had was to basically “paint” in the textures and finer details, to give it a more illustrative look that I know the band was looking for. I grabbed a lot of textures I collected over time, and bit by bit, matched them to the grey buildings of the render using the transform tools in PS



















