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Last Airbender |
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Grey's Anatomy Promo VFX |
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Interview with Bobby Chiu |
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License to dream |
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Focus : Gears Of War 3 |
News Headlines | |
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Dragon Age 2 |
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Bioshock Infinite |
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Time travellers Comic |
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Envirometer |
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Thelma and Louise Remake |
Interview : Tiziano Baracchi - Part 2
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IA: I guess that working on a character has its own set of creative rules. Can you tell us about any the major difficulties you come across when creating a character?
TB: In many cases my portraits are commissioned works, often role-playing characters or characters in a story or a novel. As such, it is really important for me to get an understanding of the character’s personality and life and that isn’t always easy. Often I get a physical description and little else, but, for instance, how many characters can be “dark haired, blue eyed, burly and with an old scar on the left cheek and a dragon tattoo on the back?” Is he a former adventurer turned inn-keeper, a swordsman, a prize-fighter, caravan guard or a bandit? The results will be very different in each case. When I paint a character I want to have the possibility to get acquainted with him or her as much as I can, a bit like an actor preparing for a play, because only then do I feel I have a chance for the work to be something more than just a technically correct portrait.
There are technical difficulties too, of course, anatomy, perspective...depending on the specific requests, but for me technique should be like a building’s foundations: solid and well done, but not visible at first glance.
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A: What do you think is the most important thing to focus on to do a good portrait?
TB: Personality, of course, and, because of that, eyes and expression are usually my main focus, together with body-language if I’m doing more than a face-shot.
IA: What would you like people think and feel when they look at your art?
TB: Recently, I have had the great pleasure of having a professional writer comment on one of my portraits, Dark Days. She said she didn’t know whether she wanted more to write a story about the girl or to take her home and offer her a comforting bowl of soup. It is one of the greatest compliment I have ever been paid, and exactly what I hoped for when I painted her.
I would like viewers to think of my works as snapshots, parts of a story, glimpses of a world and to wonder about what the story may be, what happened before and what will happen in just the next moment.
IA: Can you tell us about what you're working on now?
TB: I cannot give the details, since the works are under non-disclosure at the moment, but I am working on my first cover art commission for a role-playing game. Actually it’s two covers and a Game Master screen. I have been asked to paint combat scenes with a lot of characters, a definite departure from my usual fare and I am really enjoying the challenge.
IA: What are your influences? (classical, digital, other?)
TB: I’m afraid if I listed them all we would have a book only a little smaller than Rome’s telephone directory. But, I’ll name a few… Among illustrators, the strongest influences have been Luis Royo, Larry Elmore and Jim Burns. The younger ones I admire are Todd Lockwood and Michael Komarck.
Among the great painters in history, I would like to mention Edward Burne-Jones, Dante Gabriel Rossetti, Botticelli, Titian (very nearly the ultimate portrait master) and then there’s the master of dramatic lighting I’m striving to learn from: Caravaggio.
IA: If you could reinterpret a classical artwork which would be?
TB: One of my personal dreams is to paint the Jeune Fille de Mégare (Young Girl of Megara), a sculpture by Ernest Barrias and part of the collections of the Musée d’Orsay. Her beauty, harmony and freshness have enchanted me since the first time I saw her and I would love to use the statue as a model but transforming it from marble into the portrait of a living, breathing girl intent in her work.
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