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IT'S ART magazine news : digital art, animation, 3D, 2D, Video, Games, Software and more

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Exclusive Interview with Steve Wozniak


We have met Steve Wozniak at the Macworld 2009 and ask him a few questions about his vision of the future and the ModBook

Patrice Leymarie : You've been a judge for the digital art exhibition this year at the MacWorld Expo. Can you let us know why you are enjoying digital art and your feelings about the selection?

Steve Wozniak : It's especially impressive to see this incredible imagery and to ponder how a human thought of it and implemented it all. I would love every single one of the prints from MWSF at my home, in fact.

P.L. : Can you share your vision of the evolution of the digital art market/tools and computer?

S.W. : I wish I had much vision in this area. True artists have to work and work at perfection. Stopping at the point of great skills is for most of them but the rare great ones go for perfection and excellence. The computing tools have reached such resolution, in various dimensions, that the digital art is as viewable as analog art. Because most of this art is in the mind of the artist, even digital tools don't necessarily make it easy or of higher quality or faster to create. But they do allow more choice in creative expression, such things as the ways colors might naturally mix.

And the digital artist of course has options such as color changes that would require an analog artist to redo the entire project.

P.L.. : In what way do you think that new hardware/tools can help artists to explore new things?

S.W. : Touch screens remove some impediments that distance the artist from the art. Undo functions make corrections and fine tuning possible to a greater degree. Filters allow global or regional effects that would take so much time with analog that they wouldn't be used experimentally as much as with undo.
P.L. : You are involved in the Axiotron ModBook. What are the benefits of this hardware for people who already use devices like tablets?

Tablets are not bad for a skilled artist - there is a human touch that a tablet fulfills better. In the real human world we reach with our hands to objects we want to touch or move. It's a bit unnatural to reach in a direction and have the effect take place elsewhere. It is kind of a violation of WYSIWYG. Our brains can learn to do this well, but it's an adaption of the human (ourselves) to fit the technology. Where the human is more important than the technology, I prefer to modify the technology (write software, etc.) to make the technology usable by normal human methods. The technology should bend to the human ways, rather than the human bending to do things the technology way. Then we can truly say the human is more important.

Look at the human metaphors companies like Apple have brought to the masses. We called a display screen a desktop precisely because humans already had desktops in the real world. They understood the concept. An open window looked like a piece of paper, so grabbing and moving it should work that way. A tablet is a bit like a mouse, a bit of "remote-control" for this functionality... (continue next page)