| XVLTR was a complicated process, one which needed many different stages of development to achieve the final result, but was a great challenge and fun to make.
In this tutorial I will try to give you the basic idea on how to achieve the same kind of results.
Part 1: Modeling
To start with I began modeling in Autodesk Maya. Maya has a great feature called “live” which basically makes it possible to work on the surface of a polygon model. To go into more detail I will use a polygon sphere as an example, but any model can be used. This was used to create the “frame” of the character.
To start with, create a sphere (or desired object) and make it live (Figure: 1)
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