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In order to rig the character, I made a basic rig and rather than smooth bind the sections to the skeleton, I parented them (edit>parent) to the joints so I could pose the character without the hassle of weighting.
Part 2: Lighting and materials
For lighting and rendering I exported the scene to 3D Studio Max for render in Vray. I used the basic “Three point lighting” technique. This includes a main light source, a fill light and a back light. The back light is very important as it makes the desired object “stand out” more, this light has a high value, making all that is lit by the light almost white (figure 11 and 12 -> Next Page)
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