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Making Of XVLTR by Daniel Arnold-Mist

Materials were very basic, as by this time the scene was already very heavy, I used a basic PHONG material and the main diffuse color and bump maps were NOISE materials, later I also plugged the specular level and specular color map into the bump map. (Figure 13 and 14)
Figure 13
XVLTR - Final Illustration
Figure 14
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